9 months hard work
Today was day of presentations, a great day in which we presented the work and effort throughout the year dedicated to my master degree.
My team, Llama Studio, we have learned much about the process of creating a video game, we have to thank Maki, art director of Pyro Mobile, which has been our project manager, for all the time and the fights that we have spent, without him our project would not have been possible, we can be proud that inanis and horo is a complete game, with a menu, level and profiles selection, and 21 levels spread across 5 worlds that our designers have been commissioned to design a fantastic learning and difficulty curve.
Our game was programmed with C++ and Lua over Project Anarchy, we have taken nine months of hard work and several sleepless nights, but our satisfaction is greater than our suffering, so if someone asks me if I repeat, the answer certainly is yes.
If you are interested in, we have an official website and our twitter @InanisAndHoro
And here the official trailer
Many thanks to all the team, it was a pleasure work with you all.